Wednesday, April 6, 2011

What coding will I need?

Well, it's been a while since we submitted blogposts again. Now, I have to write about what kind of coding I will need for the final demo of my game.

One code I really need to figure out is score-keeping. Apparently, I'm just not getting how that code works at all, because so far it hasn't, and I'm not sure what I'm doing wrong. I plan to ask in class the next time we start working on games again, but I thought I had it this time.

I also need to figure out how to make items remain on the base, even though you can sift through the choices. Every time I place something on it, and go to choose from the next set, it all disappears. I know that the reason why is because they're on different keyframes, but I don't know how to fix it so it doesn't continue to do that.

Another smaller code I've really just neglected is the little help box on the game screen. It's supposed to tell you what kind of character to make if you scroll over it, I've just not coded it to do so.

Other than that, and the initial small plot for the game, I think I'm set.

Friday, March 25, 2011

Adding Sounds and finishing up

I kept forgetting I needed to do this blog assignment! We were supposed to write about how we planned to use sound to heighten the game experience. My only problem is, I can't figure out how to make sound work. I'm not really sure what sounds to add to it, but I guess a little "ding" for a correct item and a failure noise at something that is not would be kinda funny. I also can't figure out how to make the scoring coding work, and Mr. Allder is not here to help me.. Anyway, the sound will help signify the player if they're going astray or on the right path.

Monday, March 7, 2011

Reflection

In Globaloria, I think the skill I enjoy the most is doing the artwork for the game. Initially, since I didn't have an idea for what to make the game about back when we started, I was more excited about getting to draw and doodle in flash, a program I'd never before used. I think maybe if we had been partnered up, I would've been the artist for the game, because it seems to be my strongest point so far.
I'm not quite sure how exactly drawing in flash would help anyone in the class or community. Possibly, I could help draw something that is a bit difficult to nail down in this program, maybe give a few tips? I'm a newbie at Flash myself, so I don't know all the corners, and it often frutstrates me because the layers, coloring, inks, etc are all very different from programs like MS Paint or GIMP. But if it could help anyone, I'd try.

I also think I'm pretty decent in coding. While it is difficult and tedious at times, once you have the basic jist of how to make an object do something in particular, you only have to keep that code in mind. Again, since I only get to use it in Globaloria and I've not had previous experience, it gets confusing for me too, but I love the trial and error and the feeling of success when I figure out the correct coding.

Wednesday, February 9, 2011

Adding Scenes Blogpost

My game, though simple and not as adventureous as others's, will have small cutscenes in which the main protagonist will explain the situation, how he feels depending on the player's choices of what to do, etc. Because the player is meant to learn responsibility, when they are not being responsible in the game, this will dampen Terry's personality and reduce their chance of winning.

Back when we were doing "Playing to Learn", there were a few good examples of games that easily got the point across just by the visual effects. Zeitgeist was a game in which a soldier had to battle against an evil overlord. The characters were designed so that this would be obvious, and the storyline helped the main character develop in what the main learning objective was.
There was also WV Animal Rescue Squad, in which you played as a veteranarian who helped sick or injured animals. Although this one didn't have a real storyline to it, there were plenty of facts given to help the player progress through the game, and learn something as a bonus.

Many games have influenced me; the Sonic the Hedgehog series, Mario Brothers, Kingdom Hearts, and so on. These easily get the point across while also letting the player enjoy their time on the game, and I hope I am able to do the same.

Sunday, January 16, 2011

Game Idears

Oi... I didn't mean to forget about the new blog assignment, I'm usually pretty good about getting this done and over with but I forgot it needed to be done. Oh well, better late than never, right?

Okidoke. For my game, which I've decided to simply call "Concept Artist", the main protagonist is Terry, a kid who wants more than anything to be just that. But he has to go through a few challenges before anyone will consider hiring him for the job.

This is where the player and the learning come in. Once the situation has been established, the player will be required to dress up a character based on the given topic. Since I want to teach responsibility, the player will have to do this "assignment" within a limited amount of time, just as if it were homework from regular school. And it won't be an entirely "dress it up how you like" deal. As I said in my videos, if you put a pink frilly skirt on a character that's supposed to be intimidating, or vice versa, you cannot progress as easily, as would the same be if you were to turn in homework that was obviously not thought about.

Since I didn't really base my game off of anything in particular, I can't really think of any game that it would relate to. Hopefully that's not a bad thing or a big setback, but I think I'll get pretty far with this idea.